Senior Lecturer
College of Science and Engineering
Brett has had an interest in technology and gadgets for his entire life and has pursued that interest through his education, teaching and research. With an early desire to become a novelist when he commenced his university journey, Brett transitioned into the field of information technology but maintained that creative drive through games and digital narratives. Having worked in industry for a time in general IT roles Brett returned to university to pursue a research career. In the early 2000s, he developed a web browser for the iPAQ PDA that tailored web content to the reduced screen real estate and functionality afforded by those mobile devices. He then continued his exploration of novel interaction domains by developing and evaluating the use of indirect interaction techniques within an optical see through augmented reality environment.
Brett is interested in the way we as users engage with our digital systems, the types of human factors that drive innovative interaction experiences. This blend of technology, psychology, ergonomics, and user experience is core in his approach to teaching and software design. Appreciating the importance of the user to the development process, is key for all technology experts.
As an avid gamer he enjoys mixing his work and recreation time exploring the concepts associated with game design, digital narratives, player experience, novel gameplay activities, virtual cooperative gameplay, serious games and game evaluation frameworks. He has been involved in the development of a number of serious games in the domains of health and education.
Course Coordinator for Bachelor of Information Technology (Game Development)
Course Coordinator for Master of Information Technology
Academic Integrity Officer within the College of Science and Engineering
Brett has an interest in exploring how we as users engage with our computer systems, particularly in the areas of gameplay and creative experiences. His teaching has been tailored around the client-focus (and player-focus) of user experience and the game development process. His teaching focusses on engaging students in the design, development and evaluation of interactive systems, table-top, and digital games. By exploring the use of games for non-entertainment purposes he is providing students with fundamental software development skills as well as the ability to explore their creative side through the development of complex, engaging, interactive software systems.
Member of the Australian Computer Society