Zamzami Zainuddin

Senior Lecturer in Education

College of Education, Psychology and Social Work

place Education
GPO Box 2100, ADELAIDE, SA, 5001

Dr Zamzami Zainuddin is a Senior Lecturer in the College of Education, Psychology, and Social Work at Flinders University, Australia. He is an established educational researcher with extensive international academic experience, having previously served as a Senior Lecturer in the Faculty of Education at the University of Malaya (UM), Malaysia. He earned his PhD in Information and Technology Studies in Education from the University of Hong Kong (HKU), where he developed an expertise in technology-driven educational innovation. His doctoral research focused on games for disaster preparedness and mitigation in the school. He also serves as an Adjunct Professor in the Faculty of Economics and Business at Universitas Negeri Malang, Indonesia.

 

His research focuses on educational technology, with particular emphasis on digital literacy, flipped learning, and gamified learning. This includes the study of games and gaming practices among children and young people across everyday life and educational contexts. He is also exploring emerging areas such as immersive VR and AR games in education, and multimodal GenAI. His work also examines key aspects of educational psychology, including cognitive load theory, learner motivation and engagement, and the psychological and behavioural dimensions of how children, parents, and teachers engage with digital systems.

 

His significant contributions to these fields have been published in several top-tier EdTech journals (Q1/Top 10%), including Computers & Education, Educational Research Review, BJET, AJET, Education and Information Technologies, and Interactive Learning Environments

 

Methodologically, his work adopts a mixed-methods approach, integrating quantitative and qualitative methods, including bibliometric analyses, meta-analyses, and systematic literature reviews. His systematic review on gamified learning, published in Educational Research Review, is the journal’s top-cited article, highlighting its impact on games in EdTech research. His current book, Gamification in a Flipped Classroom: Pedagogical Methods and Best Practices, published by Springer in 2024, further establishes his thought leadership in the field. Additionally, he serves as the first editor for the Springer SDG book series Resilient and Sustainable Education Futures, published in 2025.

 

He is an active contributor to the international academic community, presenting at leading conferences such as IEEE, ICETC, AERA, and ASIS&T. Beyond scholarly research, he has been involved in numerous international EdTech projects across Australia, Europe, Asia, the US, and Sub-Saharan Africa, including initiatives such as Gamifying Sexual Education, Reading Battle, Low-Tech Effective Learning, and Multimodal GenAI and Cognitive Load, reflecting his commitment to applying research in diverse educational contexts.

See here for a full list of publications.

Qualifications

PhD (Information and Technology Studies in Education), The University of Hong Kong (HKU)

Honours, awards and grants

He has been consecutively listed among the World’s Top 2% Scientists from 2021-2025 for his scientific impact in the field of Education, as announced by Stanford University and Elsevier (Ioannidis, 2021; 2022; 2023; 2024; & 2025)

Key responsibilities

Deputy Lead: Higher Degree by Research (HDR) Coordinator and Training, College of Education, Psychology and Social Work, Flinders University 

Coordinator for the following topics in postgraduate education courses: Approaches to Research; Research Design and Methods; Qualitative and Quantitative Analysis in Education; and Educational Practice and Technology

Teaching interests

Educational Research and Educational Technology

Topic coordinator
EDUC9761 Approaches to Research
EDUC8907 Educational Practice and Technology
EDUC9857 Research Design and Methods
Topic lecturer
EDUC9761 Approaches to Research
EDUC9857 Research Design and Methods
EDUC8907 Educational Practice and Technology
Expert for media contact
Education - Teaching
Education - Technology
Indonesia
Internet
Motivation
AI in Education
Digital Pedagogy
Educational Technology
Games in Education
Gamification in Education
Immersive Learning
Mixed Methods Research
Social Media
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Media expertise
  • Education - Teaching
  • Education - Technology
  • Indonesia
  • Internet
  • Motivation
Interests
  • AI in Education
  • Digital Pedagogy
  • Educational Technology
  • Games in Education
  • Gamification in Education
  • Immersive Learning
  • Mixed Methods Research
  • Social Media
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